New Horizons

It was late April of 2010 when Walter first led us to explore grids other than Second Life. At that time, visiting other grids was pretty grim for those of us who find our pleasure the virtual world more by art and design than by technology. It’s hard to believe just how far we have come in three short years. What was the barren frontier has become a perfectly reasonable alternative to Second Life.

It’s been awhile since I posted anything about what I have been up to on our grid. So I’m taking this opportunity just to share a few snapshots of what I’ve been building.

In April of 2013, almost exactly 3 years after we first tried Opensim, in a vast leap of faith, we opened our own independent virtual world: Littlefield Grid. Here is our Admin Team arriving at the Grand Opening gala.

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We just added our 500th member a couple of weeks ago, and are closing in on 600 already. Littlefield Grid consists of about 140 regions, centered around a central shopping district and five welcome and hangout regions. The welcome regions include Littlefield Hangout, a beautiful redwood grove.

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Littlefield Engineering is a hangout for those who like to talk tech. It was my experiment in Brutalist architecture.

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One of Littlefield’s distinctions is our enthusiastic band of content creators. I have built lots of stores for them, where they share their creations with members for free. For me, building a store is often an opportunity to explore a new architectural style. I created a few stores in Art Deco style for my beloved who especially likes that style.

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One of the biggest challenges, when we left SL for the Opensimulator world, was vegetation. The quality of available landscaping materials in Opensim worlds in 2010 was distressingly poor, especially compared to what was available in SL. But three years later, things are looking up; we now have one whole sim of good plants and decent trees (and they are all free to our residents).

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I enjoyed learning about Victorian style when building this Queen Anne and a Victorian shopping street.

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One of my most recent builds was a conference center in the style of a mountain lodge – my little homage to the luxury hotels in the National Parks of the Western U.S.

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For more snapshots of Littlefield Grid, with many more photos of my builds, visit Camryn’s Flickr stream.

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The Backwoods Cabin

It has been awhile since I posted. I want to put up photos of some new things from the other grid, and of course the Chinese Garden. But first, I will just take a moment to share a quick skybox I did for some friends. The assignment was to create a backwoods cabin with a certain… um… atmosphere that tells a story. Let me explain… (click thumbnails for larger photos)

You’re hiking in the wilderness, two days’ walk from the nearest road, when you stray from the trail. You try to You stumble into a clearing, where you see a small, run-down shack.make your way back, but the forest only gets thicker. You start to wonder just how lost you are, as night begins to fall. Suddenly you stumble into a clearing, where you see a small, run-down shack. Hidden in the deep woods, nearly obscured by tall grass, it’s unlikely that anyone would know it was there unless they were looking for it. At first, you think it must be an abandoned hunting cabin. But there is a thin wisp of smoke rising from the chimney, and a faint flicker of firelight warming the windows. Someone has been here recently. But who would live in such a remote place?

Something tells you that you should just leave, but your curiosity gets the better of you. You walk up the rickety front steps onto the porch. You hesitate a moment, but then you knock. The heavy wooden door swings open with a creak. You call out, but there is no answer. Stepping inside cautiously, you find yourself in a small kitchen. The furnishings are spare; you realize that this place is so far from civilization that any supplies would have to be packed in on foot. The old fashioned hand pump at the sink, the kerosene lantern and the pot-bellied wood stove tell you that this cabin is way off the grid. Still, there are neat stacks of cans and sacks of food, and a few simple, clean dishes. Someone is definitely living here.

The warm glow of a crackling fire in the large stone fireplace draws you further inside the small cabin. The sparse decor is limited to a few well worn rugs, an old armchair, solid woven curtains, and… That’s when you are startled to see the block and tackle hanging from the massive beam overhead. The heavy equipment looks out of place in this tranquil setting. What could the cabin’s occupant need to hoist? Beneath, metal cleats are bolted to the floor. Nearby, an odd-looking wooden crate with doors stands in the corner; a tattered blanket lies rumpled inside, and an empty old bottle is on the floor beside it. So very strange… What goes on inside this dark little cabin?

Certain now that you are alone in the remote backwoods cabin, you slowly open the single bedroom door and peer inside. At first glance, it seems spartan but normal. Illuminated by the glow from two old fashioned oil lamps, a soft brown blanket is draped over a worn but clean mattress on a sturdy steel frame. It’s only when you notice the objects on the dresser that it all begins to sink in. A coil of rope. A tube of some substance. A black scarf. A glint of metal in the open drawer… was that a knife? Handcuffs? A chill runs down your spine. It’s time to get out of here.

You race down the path, away from the creepy cabin and into the darkening night. The tall pines that just a few moments ago towered with majestic beauty now seem to hover threateningly, concealing dark secrets. You wonder how you will ever find the trail again, to take you away from this place. Through the trees, you see a waterfall, and you rush toward its cleansing sound.

Water cascades down the granite cliff in sparkling streams. The natural beauty, hidden here in the wilderness, leaves you awestruck, in such contrast to the dark scene you just witnessed. Then you see her. A young woman, quite naked, is bathing in the pool at the base of the waterfall. Her long blonde hair and wet skin glisten in the moonlit night. You can’t help but stare; she is beautiful, and splashes in the water as if she had no cares. But you see the rope knotted tightly around her delicate wrists. Images flash before your eyes: the ropes tied to the rafters… the crate… they must be meant for this beautiful captive. Yet something is strange; if she is a prisoner, why does she seem so content? Where is her captor? You wonder, but realize, then, that this story, whatever it is, is not for you to know. Silently, without disturbing the girl, you turn and leave, to trace your path back to the world.

About the build: This was wicked fun to do. I completed this entire build in less than two hours, using a cabin I’d made before, and the wonderful Wild Mountain Pine materials from Heart Botanicals. The whole landscape, on a 100mx100m platform, consists of pre-made arrangementsmatching grasses, and off-sim islands (which work great as a surround for a skybox/platform) and it was done in minutes. For the scripted furniture that needed to have… er… certain animations, a little astute shopping led us to Dirty Deeds and then to the block and tackle which is the inspired work of Britt Halberstam. I built a few things, then completed the environment with atmosphere pieces from Rustica, Alchemy Immortalis, Dutchie and Shade. Two hours of dark fun! It may have been quick to build, but the owners have many hours of rich RP to look forward to…