What Is Your Virtual World Type?

Find out which of these 12 virtual world personalities best describes you.

What type of virtual world person are you?

In a recent discussion, someone said, “What people want in the virtual world is…” They proceeded to describe a world of zero interest to me. Within a few minutes it became clear that the virtual world cannot be summed up so neatly. Not everyone wants the same thing in virtual worlds.

I’ve identified at least 12 types of virtual world people. Most of us are a combination of these types, but I believe we tend to identify most strongly with one or two of them. Which one(s) are you?

The Chatter — Your main interest is conversation, and to you, the virtual world is a big chat room. You participate in several chat groups. Your favorite people are witty, talkative and convivial; you don’t care much what their avatars look like, only what their text looks like. You have lots of friends and relationships. You enjoy hanging at clubs and social events, but usually your avatar is parked somewhere while you chat. You don’t pay much attention to your surroundings because your screen is usually covered with multiple IM windows.

The Aesthete — In contrast to the Chatter, the visual element of the virtual world is exactly what draws you to it. Your pleasure comes from what you see. Exploring places that evoke deep feelings and real sensations, dressing your avatar in stylish and beautifully crafted clothes and accessories, collecting exquisitely designed things – these are your source of delight. Your thirst to have them is what fuels the virtual economy; you depend on The Craftsman and The Artist to supply your bliss. You don’t need as much interaction as The Chatter; you can be just as happy spending time by yourself, making outfits, posing and taking selfies for your blog.

The Engineer — You are fascinated by how the virtual world works. To you, it is a toy to be taken apart, analyzed and manipulated for fun. You don’t get very immersed, because you are always thinking about what makes it work. The visual element is only important to you insofar as it tells you what is going on underneath. You script, you build, you may even run your own grid, and you take pleasure from things working right. We depend on you to make the world work. Aesthete types irritate you because the visual splendor they crave causes lag. And they don’t even seem to care.

The virtual world stubbornly refuses to be summed up as one thing. It is many, many things.

The Glitterati — A combination of Chatter and Aesthete, you love bars, clubs, dances and events, but unlike the Chatter, you aren’t just there for the talk; you also revel in the visual surroundings. You especially like how sexy and stylish you (and your partner) look, and how great you feel to be surrounded by the grid’s social elite. You have a charismatic personality and your presence is the magnet that attracts others to the scene. At your best, you use your popularity to energize charity events.

The Artist — You are a graphic artist, designer, photographer, painter, writer or filmmaker. The virtual world is your inspiration and your canvas. You spend most of your time creating scenes to photograph or video, then retreat to editing software perfecting your artwork. You may create giant 3D art installations. You create for your own satisfaction, not for the market. You may be part Engineer, using technology as a tool to expand your artistic palette. You may have friendships, but art is the one love you can’t live without.

The Craftsman — You make stuff. You have the soul of the Artist but the practicality of a business person. You make the things others need to make the virtual world feel real. You build houses, you create clothing, you make furniture and décor, you design sims, you make trees or vehicles or adult toys or body parts. With a little luck, you also make money. Everyone needs you; Aesthetes worship you. You probably began with a starry-eyed appreciation for the virtual world but now you spend all your time alone on a platform making stuff. But you’re okay with that.

The Horndog — For you, the virtual world is a way to create your own porn. You hang out at Sex Island or any place with a large number of willing partners. You’re really only there long enough to persuade someone to go to RL voice and cam sex, so you aren’t that interested in virtual appearance. If you are male, you may be attracted to female avatars with enormous boobs and as little clothing as possible, who agree to sex without too much effort on your part. Good thing, because you probably have a noob avatar, a free plastic penis and verbal repertoire limited to “mmm” and “harder faster”.

How we relate to others in the virtual world, the effect that the visual element has on us, what we find important, and how we think of our avatars are all variables that differ dramatically from one person to the next.

The Player — The play’s the thing… role play, that is. You are an actor and a storyteller, and you want to inhabit the stories you create. Both interaction and aesthetics are important to you, for the sake of immersion. You think of your avatar as a character, a separate person from yourself, as you would regard a character in a story you are writing. You need a community of fellow storytellers, so you seek out writers and groups like Steampunk, Gor, Elves, SciFi, historical recreations and post-apocalyptic wastelands.

The Domestic — While others are role-playing in fantasy worlds, you are most content with a virtual life that looks very traditional. Maybe your RL is stressful and you need some relief. You want to create your happy place. You use the visual element of the virtual world to its most positive effect. You have a lovely home that gives you great pleasure. You may be content with solitude, though you probably have a partner, who has become an essential component of your happy place. You spend most of your time fixing up your private home, and simply enjoying being there.

The Dreamer — Your imagination takes flight in the virtual world, more than most others. You immerse so completely that you forget the “real” world. You crave experiences and you eagerly soak up everything the virtual world has to offer. Your curiosity is boundless. You want to see strange new worlds, meet intriguing people, and see what it’s like to live as someone – or something – else. You may have a non-standard avatar, perhaps an animal, kid, robot, monster or supernatural creature. You want to dream it and be it.

The Gamer — You like online games, and your main interest is turning the virtual world into a game. In RL you probably played Farmville, Skyrim,  Call of Duty or Pokemon. It’s all about the game for you. You probably can be found in the virtual world playing Greedy, collecting breedables, fighting in a combat zone, racing vehicles or solving a MadPea quest – as long as it has a score. You might form friendships with your competitors, but you probably just think of them as NPC’s.

The Publicist — You are here with a message to share. You may work for a non-profit, you may be a survivor, you may be an enthusiast or a scholar. You use land in the virtual world to create exhibits and educate people about real life things like health, religion, social issues and history. Your work adds value to the virtual world. You participate occasionally in festivals and charity fundraisers but your personal life tends to remain rooted in the real world.

I think it’s great that there are so many different perspectives on the virtual world, and that it stubbornly refuses to be summed up as one thing. It is many, many things. I find it fascinating that others look at the virtual world so very differently from the way that I see it. How we relate to others in the virtual world, the effect that the visual element has on us, what we find important, and how we think of our avatars are all variables that differ dramatically from one person to the next.

I’ve intentionally omitted a few types like griefers and spammers. But I know there may be some others. What else have I left out? What type of virtual world person are you?

Shop Design Tips

What’s the best way to design and lay out a store in the virtual world? One of my responsibilities in our virtual world is building most of the shops, so this is a topic always on my mind. In search of some fresh ideas, I recently visited the Hair Fair in Second Life. Although the hair creations showcased at the event are interesting, I am always more fascinated by the venue–the design of the sims and the individual shops.

I complain that I struggle with creativity, that I am more of an engineer than an architect. But instead of just whining about my deficits, I do my best to try to learn what I can about design, style and composition, so that I can become a better builder. For my own education, I photographed all 60 shops at the Hair Fair, and made notes about what I liked and didn’t like about each design. I was struck by how each tiny shop was uniquely and meticulously designed, and how lovely they all were.

I decided to share some of my observations here, for the benefit of my friends on Littlefield Grid. We are blessed on Littlefield Grid to have a lot of creative people, who generously share their creations with other members, so we have lots of shops. While there is nothing wrong with pasting vendor signs on the walls of a rectangular room, it can be fun to challenge yourself to think creatively, and come up with new and different ways to arrange a store. Please allow me to support you, by sharing some of my observations.

1. GET OFF THE WALL!

There is no law that says you have to paste vendor signs onto a wall. Sometimes someone will complain to me that they have used up all their wall space. While making a bigger store for them is not a problem, there are lots of other ways to use the space. Use the middle of the room!

This shop sported hotel lobby luggage carts:

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Here the signs were hung from the ceiling:

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Products and vendors can sit on various types of tables, shelves and racks. This also allows you to use the wall for other things, like windows, to enhance the appearance of your shop.

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2. BREAK THE BOX!

Frank Lloyd Wright famously waged war against the tyranny of the “box.” When every room is a rectangle with corners, it gets pretty boring and can feel confining. Although the space assigned for your shop may be rectangular (as all these examples were), you can take steps to make the shape more interesting. When the corners disappear, the room feels more spacious.

These shops varied the shape of one end of the room, making it round instead of square.

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Who says that the floor has to be flat? Or the walls or ceiling, for that matter?

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Here they made the corners vanish into darkness.

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This shop got rid of the corners… and the walls and the ceiling and the floor… leaving nothing but product.

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3. USE A MOTIF

You can make your shop more interesting with a theme or motif that reflects your style and the style of your products. Here are a few interesting ones I saw:

Parking Garage:

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Make the indoors outdoors – go to the beach:

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4. FRAME WITH ALCOVES

If you have to use the wall, consider creating alcoves to frame your product.

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Above all, make the experience of visiting your shop an interesting one for your guests. It’s a great way to make life more enjoyable in our virtual world. Your creations are and should be the center of attention. I hope this shows you some ways to make them stand out!

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How to compliment a builder

I just learned that one of my projects, the Chinese Garden on Qoheleth, and its owner will be featured in a Second Life magazine. I call it a project, rather than a build, because although I designed the layout of the property and landscaping, I chinese gardendidn’t do the heavy lifting of actual building. The remarkable Chinese architecture on that project was the work of the fabulous Ryusho Ort. I just deployed it. Nonetheless people still think of me as the “creator” of the place, which is very flattering.

I am blessed that so many people take pleasure from things that I have built. It gives me pleasure to build them, so it’s good to know that I can share that good feeling with others.

From time to time, people will express their appreciation to me. Of course it always feels good to hear nice compliments. It’s also important to get feedback from the people who use the builds, so that I can continue to improve my skills and make even better and more enjoyable spaces. So I’m always grateful to hear from people.

But there is one compliment that gives me the most pleasure of all. It is Moon Gate frames the Tang Dynasty style mansion of the Chinese Scholar's Garden on Qoheleth in Second Lifenot “You are a wonderful builder, Camryn!” or any other compliment about me. As nice as it is for people to think so, that’s not what a builder like me longs to hear.

The best compliment may not even be expressed in words. It is shown in actions. The best compliment is when it’s clear that the build works, because people use it. People hang out there. People enjoy life there. They bring their friends, and tell people about the place. That’s when I know I did good.

When it is put into words, the best compliment is, “I love being there.”

The Chinese Garden gets many such compliments. People who do not know I created the place have said to me, “I love hanging out here,” and “it’s so peaceful.” A group of Chinese members did a photo shoot there. A magazine wants to write about it.

That’s what I like to hear.

Architecture and Personal Growth in Littlefield: How I Spent My First Year

One year ago, on April 6, 2013, Littlefield Grid was born.

With the birth of the grid, we embarked on an amazing adventure. In just one year, Littlefield Grid has attracted a wonderful, active community of over a thousand members. In our very first year we have become one of the most active and popular Opensimulator grids. We have a fabulously talented group of people making this grid what it is. It makes my head spin to realize how much has been accomplished already. I can’t wait to see what happens next!

For me the first year has been a frenzy of building: creating the spaces to be the theater for the friendships and relationships that are the lifeblood of our grid; making something out of nothing. The occasion of the first anniversary made me sit back for a moment and take stock.

I am impressed with how much the grid has grown. But I am also impressed with how much *I* have grown. At my advanced age (rapidly approaching a milestone) I have developed a completely new interest – architecture. This is all because of my Master, Walter Balazic, who encouraged me to build a very BIG thing: a reproduction of Frank Lloyd Wright’s masterpiece, Fallingwater. I had never tried to build anything of that magnitude before, neither in size nor in significance. It was a daunting task. But he inspired me and encouraged me and before I knew it, not only had I built it, but I had won an award, built a whole city covering nine regions and immersed myself in learning several new styles of architecture. Imagine! Truly, one is never too old to grow.

We are just getting started. But I just want to take a moment to reflect on a few of the architectural projects I have completed for Littlefield Grid. This is basically the web version of my in-world exhibit for the Littlefield First Anniversary Expo.

 

PAINTED LADIES are American Victorian homes in the Queen Anne Revival style painted in three or more colors to enhance their architectural features. First used to describe San Francisco’s colorful Victorians, the term also refers to Queen Anne Revival homes in other American cities such as Cape May, New Jersey. Distinctive features of American Queen Anne Revival style include a wraparound front porch, a corner tower (often round), painted gables, spindles and balustrades, windows crowned with pediments or gables, bay windows, and combinations of patterned wood shingles in a fish scale design.

Littlefield Victorian Store, American Queen Anne Revival Style

My build: Littlefield Victorian Store

Famous RL Examples of “Painted Ladies“:

 

 Painted Ladies: American Queen Anne Revival Style houses in Haight Ashbury district, San Francisco  Carson Mansion, Eureka, Calif., American Queen Anne Revival Style

 

STREAMLINE MODERNE was a late type of Art Deco architecture and design that emerged in the 1930s, stripping Art Deco design of its ornament in favor of an aerodynamic expression of motion and speed. The style emphasized long, sleek profiles and rounded corners. Applied to everything from automobiles and trains to toasters and radios, the futuristically aerodynamic style of Streamlining was associated with prosperity and an exciting future.

Littlefield Adult Mall Store in Streamline Moderne Style by Camryn Darkstone

My build: Littlefield Adult Mall Store

Famous RL Examples of Streamline Moderne:

Pan-Pacific Auditorium, later used as design for Disneyland entrance Joseph Stalin Locomotive, example of Streamline Moderne

 

MINIMALISM is a trend in architecture in which unnecessary elements are removed to achieve serenity in design. Basic geometric elements of lines and planes are organized as simply as possible to define the space. Unnecessary interior walls are removed, creating open floor plans. Where walls are necessary, glass is used as much as possible to unite exterior and interior space. A single shape or the connection between two intersecting planes may be used as a design motif. Furnishings are often predominantly white, leading to the nickname ‘white chic.’

Architecture Exhibit, Littlefield Grid First Anniversary Expo: Minimalist Design

My build: Exhibit – One Year of Architecture in Littlefield Grid

Famous RL Examples of Minimalist Architecture:

Mies van der Rohe: Barcelona Pavilion: Minimalist Architecture Tadao Ando: Church on the Water: Minimalist Architecture

 

BRUTALIST architecture flourished from the 1950s to the mid-1970s. Examples are typically large buildings, massive in character, fortress-like, with a predominance of exposed concrete construction, used for its raw and unpretentious honesty to communicate strength and functionality.

Littlefield Engineering: Brutalist Architecture

My build: Littlefield Engineering

Famous RL Examples of Brutalist Architecture:

Boston City Hall: Brutalist Architecture Delft Technology University, the Netherlands

 

‘PARKITECTURE’ is the nickname for the style National Park Service Rustic that was employed in the National Parks of the U.S. to create visitor facilities without visually interrupting the natural or historic surroundings. The style matured in the 1930s with the construction of the luxurious Ahwahnee Hotel in Yosemite. To attract Eastern visitors to the National Parks of the ‘wild’ West, America’s railroads built grand hotels like the Ahwahnee, offering every amenity of the era, in the guise of a rustic mountain lodge.

Littlefield Conference Center: Parkitecture Style

My build: Littlefield BDSM Workshop Center

Famous RL Examples of Parkitecture:

Ahwahnee Hotel, Yosemite: National Park Service Rustic Grand Dining Room, Ahwahnee Hotel, Yosemite: National Park Service Rustic

 

Littlefield, grow old with me. The best is yet to be!

New Horizons

It was late April of 2010 when Walter first led us to explore grids other than Second Life. At that time, visiting other grids was pretty grim for those of us who find our pleasure the virtual world more by art and design than by technology. It’s hard to believe just how far we have come in three short years. What was the barren frontier has become a perfectly reasonable alternative to Second Life.

It’s been awhile since I posted anything about what I have been up to on our grid. So I’m taking this opportunity just to share a few snapshots of what I’ve been building.

In April of 2013, almost exactly 3 years after we first tried Opensim, in a vast leap of faith, we opened our own independent virtual world: Littlefield Grid. Here is our Admin Team arriving at the Grand Opening gala.

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We just added our 500th member a couple of weeks ago, and are closing in on 600 already. Littlefield Grid consists of about 140 regions, centered around a central shopping district and five welcome and hangout regions. The welcome regions include Littlefield Hangout, a beautiful redwood grove.

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Littlefield Engineering is a hangout for those who like to talk tech. It was my experiment in Brutalist architecture.

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One of Littlefield’s distinctions is our enthusiastic band of content creators. I have built lots of stores for them, where they share their creations with members for free. For me, building a store is often an opportunity to explore a new architectural style. I created a few stores in Art Deco style for my beloved who especially likes that style.

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One of the biggest challenges, when we left SL for the Opensimulator world, was vegetation. The quality of available landscaping materials in Opensim worlds in 2010 was distressingly poor, especially compared to what was available in SL. But three years later, things are looking up; we now have one whole sim of good plants and decent trees (and they are all free to our residents).

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I enjoyed learning about Victorian style when building this Queen Anne and a Victorian shopping street.

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One of my most recent builds was a conference center in the style of a mountain lodge – my little homage to the luxury hotels in the National Parks of the Western U.S.

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For more snapshots of Littlefield Grid, with many more photos of my builds, visit Camryn’s Flickr stream.

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Never stop learning

“No one is good to start with;

It takes practice for your work to match your vision.”

This wisdom comes from the amazing Robin Sojourner, one of the most respected creative forces in the virtual world. Robin’s quietly generous creativity permeates the virtual world through her free scripts and templates, the beautiful things she makes, and her teaching of building and texturing skills. “One of the things that excites me,” she says, “is that people who have no idea that they are creative come into Second Life and find out that they can make things. We are taught, at some point early in life, that creativity is reserved for the ‘creative types’ and they are special and there are only a few of them… and it’s just not true. All of us can do it.”

I was like that. If you’d told me in early 2006 that within a few years I would be so engaged in creating, I would have laughed. But now look. I’ve built whole towns and countless sims, and everything from jewelry to palaces. It turns out I have an eye for fashion and for architecture, something I would never have known about myself, had it not been for the virtual world.

But I think I am not done learning yet.

We have a similar creative force on Littlefield Grid, the marvelous Aaack Aardvark, who is generously giving his time to teach us how to make things in mesh. Our classes are fun and enlightening, and Aaack is a wonderful teacher who keeps us laughing. I am having a great time. The learning curve will not be easy, but with help, who knows. Maybe I can finally make a tree that satisfies me. Maybe more.

The day that you stop learning is the day that you start dying. Keep opening yourself to new things.

 

Ten Years

I spend more time than ever in the virtual world these days, mostly in Littlefield Grid. But today I took some time in good old Second Life, to observe the 10th anniversary of the official launch on June 23, 2003. After all, Second Life is where I was born.

It is easy to be critical of Second Life. Those of us who inhabit the OpenSimulator world, especially, often are. But I have to admit that I was moved by my experience today. Let me explain why.

Statue of Man 2002When speaking of Second Life, it is important to draw a distinction between Linden Lab—the commercial entity that created the Second Life software—and the residents, the community of people who created essentially everything that is IN Second Life.

I am no fan of Linden Lab. In my opinion, Second Life is one of the most spectacularly mismanaged businesses in the history of business. Their chronically poor judgment has alienated countless thousands of contributors to the virtual world, and kept the company on the edge of disaster for years.

But somehow, after ten years, the place is still standing, at least for now. Despite inept management, over a million people still log in to Second Life at least once a month. Why? Those one million people are not visiting Second Life because of technology. What keeps them coming back? They come because of people: the residents, the community, the world that has been created, not by Linden Lab, but by people like you and me.

Linden Lab is not Second Life. We are.

Second Life’s 10th Birthday was, for me, a celebration of the mind-bending creativity of the residents of the virtual world (every virtual world, not only Second Life). Seeing it showcased all in one place made it clear just how deep the talent pool is. I was awed by resident creativity expressed in immersive 3-D art… streaming media, machinima, radio and television stations… vehicles, from cars to sailboats to rocket ships… relationships: communities, friendships, romance and sex… battle weapons from swords to It all started with a cube.tanks… animations for every conceivable activity… a massive virtual fashion industry fueling $32 billion USD in virtual goods transactions… deep and complex roleplay communities… education, and charitable fundraising… scripts that enable intriguing things to happen… exquisite textures and building materials… cities and landscapes in astonishing variety… every conceivable environment from castles to post-apocalyptic ruins, bayou shacks to gleaming palaces, and everything in between… and ideas, omg, incredibly creative and innovative ideas.

These are the components of the virtual world, and they were not created by Linden Lab. They were created by us—the users, the residents, the virtual world community. This is what inspired me today. Not Linden Lab, but imagination and the human spirit.

On the occasion of the 10th anniversary of the official launch of Second Life, I celebrate the creativity of 30 million human beings who have lived in this and every other virtual world. I toast their thought, their craft, their innovation, their art and their science. I praise the generosity of spirit that inspires me every day, when people pull amazingly wonderful and original ideas out of their minds, and share them with the rest of us in Second Life, in Littlefield, and in every virtual world.

Let us raise a glass to creativity! Hear, hear!

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