Why Littlefield is forced to protect our content from Opensim

burglarTo help protect our grid from content theft, Littlefield recently created a new venue for our premium content, that cannot be accessed by hypergrid visitors, but only by committed, active members of our own community. Unsurprisingly, in response to an article about it, this move was met by criticism from the very people who forced us to enact this change. They spouted self-righteous platitudes about how Opensimulator “must” remain open and interconnected. Pretty words… but completely empty.

We started out believing in that fanciful pipe dream of being all open and interconnected. But Opensim people took dreadful advantage of us. Too many hypergrid visitors took our content, not to use and enjoy for themselves, but to SELL, when we had given it away for free.

But to me, even worse than that are the people who assume that we created OUR content to support THEIR grid.

People often praise the quality of content on Littlefield grid. Our content is outstanding because we worked long, hard hours to create it, and because we spent, literally, THOUSANDS of dollars of our own money to purchase premium textures, animations and so on directly from the artists who created them. Those premium building materials are superior in quality, but, not surprisingly, they come with licensing agreements, including the agreement that those materials would be used only on our grid.

Why would we spend so much of our own money, and use it to create things that we give away for free? For one reason and one reason only: to build a COMMUNITY.

We give things to the members of our community because our community gives back. We have an awesome community of people who help and support each other. Most hypergrid visitors, on the other hand, rarely participate in our community. They come, they take stuff, and they leave. They don’t even talk to us. What good does that do our grid?

We aren’t here to show off our creations. We are here to build a community. We invest in content to support our community. That’s the only reason we do it. Letting our content off our grid (1) does not support our community, (2) violates licensing agreements, and (3) pads the wallets of copybot thieves at our expense.

Littlefield is not now, never has been and never will be a business. We have never charged a penny for our content and we never will. It will always be given away for free.

If people from other grids would like to own our content, I would be more than happy to show them where to take a class in building skills, and point them to the same artists who supplied our materials, so that you can buy from them also. But instead of putting in the time, money and effort to create things themselves, people want to take a short cut. Instead of creators, they just want to be consumers. They want to build their grid using our stuff. I’m sorry, but we aren’t here to supply your grid with stuff. I’m happy to show you how to create your own stuff, though.

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Top Quality Creators Who License for Other Grids

In my last post I discussed new opportunities for Opensimulator builders to obtain high-quality textures and sculpts from SL artists who are willing to license their products for Opensimulator virtual worlds.

In this post, I’d like to applaud some of the cooperating artists. Below I have listed some of Second Life’s top creators of high-end textures and/or sculpts who offer “other grid” licenses. I encourage you to support these artists by buying their products, so that they will be encouraged to continue to support OpenSim builders and help us improve the quality of our life here.

Note that in some cases, their products are sold only in SL or on the SL Marketplace, so you would need a Second Life account to receive delivery of the product or to contact the artist. Even if you are not currently active in Second Life, you might consider keeping an account there just for this purpose. One of my friends thinks of it like this: he lives in the suburbs, and occasionally visits the big city for a shopping trip!

TOP QUALITY CREATORS OF TEXTURES AND SCULPTS WHO LICENSE FOR OTHER GRIDS

Please suggest any other premium content creators you’ve worked with who license for Opensimulator.

Studio Skye – Alex Bader. Alex has just started making his outstanding textures available for download from his website. No Second Life account needed. http://www.studio-skye.com

Primmersive Designworks / E&D Engineering – Eryn Republic, Texture Engineer. Excellent, hyper-realistic textures, emphasis on postmodern, dystopian, industrial. Custom design available. Contact them for licensing info. https://marketplace.secondlife.com/stores/21145  (Second Life account required to receive delivery)

TRU Textures Ltd. – LillyBeth Filth (Elizabeth Gallagher) Extensive selection of quality textures available for download from website. No Second Life account needed. http://www.texturesrus.net/

Anthonys Republic. High quality sculpts. Choose between one-time license covering all products, or pay as you go. https://marketplace.secondlife.com/stores/22444 (Second Life account required to receive delivery)

Twisted Thorn Textures – Nighty Goodspeed. Only a small selection available on Marketplace; see SL in-world store for much more. Choose between one-time other-grid license covering all products, or pay as you go. https://marketplace.secondlife.com/stores/5019 (Second Life account required to receive delivery)

Door and Texture Store – VonGklugelstein Alter. Really useful materials for creating buildings. Contact VonGklugelstein Alter in SL for licensing info. https://marketplace.secondlife.com/stores/21912  (Second Life account required to receive delivery)

Panther 3D – Adaarye Shikami. Some textures available in SL at Twisted Thorn. Contact Adaarye Shikami for licensing info. https://marketplace.secondlife.com/stores/9149  (Second Life account required to receive delivery)

Jubjubs Stuff – Jubjub Forder. Several highly useful sculpts. Contact Jubjub Forder for licensing info. https://marketplace.secondlife.com/stores/15290  (Second Life account required to receive delivery)

Svo Michalak. Very nice sculpts of useful landscaping, food, tools and assorted other objects. He told me once that other-grid licensing is assumed for all his products however I would suggest that you contact him yourself to make sure. https://marketplace.secondlife.com/stores/18128  (Second Life account required to receive delivery)

FUD – Happyholly Grigges. Some good trees and other items. Contact Happyholly Grigges for licensing info. https://marketplace.secondlife.com/stores/8976 (Second Life account required to receive delivery)

CFD Cloud Factory Designs – Areku Shirakawa. Furniture sculpts. Contact Areku Shirakawa for licensing info.  https://marketplace.secondlife.com/stores/15366 (Second Life account required to receive delivery)

FLECHA – Flecha Warwillow. Contact Flecha Warwillow for licensing info.  https://marketplace.secondlife.com/stores/52128  (Second Life account required to receive delivery)

S.Town Sculpties – CrashOV Uladstron. Contact CrashOV Uladstron for licensing info. https://marketplace.secondlife.com/stores/39126   (Second Life account required to receive delivery)

Please suggest any other premium content creators you’ve worked with who license for Opensimulator.

Bringing High End Textures to Opensim

The fact that everything is free in many Opensimulator grids may feel like a refreshing change for those who came from Second Life, where capitalism reigns. No money! No economy! Content creators freely share what they make. Take everything you want – it’s free!

On the other hand, it also presents a challenge for builders, especially those for whom quality is important. Most suppliers of high-end building materials in Second Life – textures and sculpts especially – are professional graphic artists who make a living at content creation. Not many of them are willing to provide materials for use in Opensim. They are, understandably, reluctant to give their livelihood away in a grid where they can’t easily be reimbursed. Without their supplies, quality materials are not plentiful.

Thus, Opensim builders typically have been faced with difficult choices. We can try to rely on whatever freebies are available here, which can be hit or miss. A few builders, sadly, simply steal materials. Others do their best to learn to make their own original textures, sculpts, scripts and animations, and while that’s probably the best solution, the learning curve can be extremely overwhelming.

However, there is another option. As OpenSim based grids like OSgrid grow in popularity, more and more creators of high-end building materials are willing to license their textures and sculpts for use on other grids, not just the commercial grids like Second Life, Avination or Inworldz. If you want the best quality, and if you are willing to pay a few pennies for it, you now have a lot more options.

We would like to thank these pioneering content creators for their willingness to support OSgrid builders. In my next post, I list their names and URLs. I hope that all OSgrid builders who value quality will support their businesses, as they support us by enriching our world.

We want to encourage high-end content creators to continue providing great textures and sculpts for use in Opensimulator. Support goes both ways. If we expect them to support us, we must be willing to return the favor – by buying their products, and also by treating them with respect:

  • PLEASE respect licensing agreements. If the license says you don’t have permission to export building materials to other grids, don’t do it, no matter how much you want the item.
  • It is NEVER okay to give away purchased textures. It is okay to share things you made with the textures, but not the textures themselves. Do not pass textures to friends. Do not share textures.
  • When you use a purchased texture, do not give out your creation with full permissions. Make it no-transfer or no-copy. If you need to make something that is both copy and transfer, use only building materials whose creator clearly intended them to be freely shared.
  • If you have permission to export a texture to Opensim, do not re-import the texture into Second Life. This is the main transgression that stops most content creators from supporting Opensim. Also, if you make something in Opensim using a purchased texture or sculpt map, and import that item into Second Life. replace the texture or sculpt with the purchased version that shows the original artist as the creator.

If you don’t respect licensing agreements, you are only hurting yourself. Every time you use a texture or sculpt without permission, you make it less likely that high-quality textures and sculpts will continue to be available for to Opensim. Maybe you don’t want them; but when you don’t respect licensing agreements, you help to close off the supply to other builders who do want them. So please respect your fellow builders as well as the content creators whose work enriches our virtual world.