Bringing High End Textures to Opensim

The fact that everything is free in many Opensimulator grids may feel like a refreshing change for those who came from Second Life, where capitalism reigns. No money! No economy! Content creators freely share what they make. Take everything you want – it’s free!

On the other hand, it also presents a challenge for builders, especially those for whom quality is important. Most suppliers of high-end building materials in Second Life – textures and sculpts especially – are professional graphic artists who make a living at content creation. Not many of them are willing to provide materials for use in Opensim. They are, understandably, reluctant to give their livelihood away in a grid where they can’t easily be reimbursed. Without their supplies, quality materials are not plentiful.

Thus, Opensim builders typically have been faced with difficult choices. We can try to rely on whatever freebies are available here, which can be hit or miss. A few builders, sadly, simply steal materials. Others do their best to learn to make their own original textures, sculpts, scripts and animations, and while that’s probably the best solution, the learning curve can be extremely overwhelming.

However, there is another option. As OpenSim based grids like OSgrid grow in popularity, more and more creators of high-end building materials are willing to license their textures and sculpts for use on other grids, not just the commercial grids like Second Life, Avination or Inworldz. If you want the best quality, and if you are willing to pay a few pennies for it, you now have a lot more options.

We would like to thank these pioneering content creators for their willingness to support OSgrid builders. In my next post, I list their names and URLs. I hope that all OSgrid builders who value quality will support their businesses, as they support us by enriching our world.

We want to encourage high-end content creators to continue providing great textures and sculpts for use in Opensimulator. Support goes both ways. If we expect them to support us, we must be willing to return the favor – by buying their products, and also by treating them with respect:

  • PLEASE respect licensing agreements. If the license says you don’t have permission to export building materials to other grids, don’t do it, no matter how much you want the item.
  • It is NEVER okay to give away purchased textures. It is okay to share things you made with the textures, but not the textures themselves. Do not pass textures to friends. Do not share textures.
  • When you use a purchased texture, do not give out your creation with full permissions. Make it no-transfer or no-copy. If you need to make something that is both copy and transfer, use only building materials whose creator clearly intended them to be freely shared.
  • If you have permission to export a texture to Opensim, do not re-import the texture into Second Life. This is the main transgression that stops most content creators from supporting Opensim. Also, if you make something in Opensim using a purchased texture or sculpt map, and import that item into Second Life. replace the texture or sculpt with the purchased version that shows the original artist as the creator.

If you don’t respect licensing agreements, you are only hurting yourself. Every time you use a texture or sculpt without permission, you make it less likely that high-quality textures and sculpts will continue to be available for to Opensim. Maybe you don’t want them; but when you don’t respect licensing agreements, you help to close off the supply to other builders who do want them. So please respect your fellow builders as well as the content creators whose work enriches our virtual world.

Author: Camryn Darkstone

After more than a decade exploring 3D virtual worlds and their possibilities for relationship and self expression, Camryn Darkstone is leading a life of quiet contentment, building and landscaping for Littlefield Grid with occasional projects in Second Life. Camryn has been active in online communities since the early 1980s, and, under other names, has written extensively about the ways that people relate to one another on the internet. Since 2009 Camryn has enjoyed a loving, consensual D/s relationship as submissive to Walter Balazic in both the virtual world and the "real" world.

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