SOMA: sensual pleasure on Bondage

Friends noticed me in SL a lot more for a few weeks, and I want to share a bit about the project that I just completed there. Stop by the sim Bondage and have a look at SOMA.

SOMA is not easy to describe. They are a group of friends who share an interest in the pleasure of intellect, erotic sensuality, art and myth. At first glance, one may wonder whether it’s a sex club, an art gallery, a dance club or a temple. The answer is yes.

In ancient mythology, Soma was the drink of the gods, the Hindu equivalent of the Greco-Roman ambrosia. It is the elixir that celebrates the divine character of life. SOMA is a group of passionate friends and thoughtful lovers. Or is that lovers of thought? SOMA hosts discussions, dances, art exhibits, erotic parties, rituals, theater, concerts and more. SOMA is a pleasure feast of body, mind and spirit, a celebration of art and sensuality, of wild and tender passions.

SOMA began as one small building on a small parcel, and grew rapidly without much planning. When they finally took over the entire sim, they asked me to come and help them expand in a more thoughtful way. I retained their original Asian building and helped them expand into a large Roman area and a Celtic-themed area featuring a stone circle.

SOMA now has a blog, “Ambrosia” and can be found on Twitter @SomaSecondLife. Inworld, join the group Bondage Soma to receive notices. Below is a quick photo tour of SOMA.

One arrives at a central plaza that leads to all the various venues. Yes, that is an Egyptian god in front of a Roman villa. That type of convergence is typical of SOMA.

Soma Roman Villa

The group enjoys weekly dances in The Pleasure Dome. Love the Alchemy Immortalis “Haute Suite” chairs.

Pleasure Dome

Sculpted deities by the amazing Ryusho Ort are featured in the central plaza.

Soma Statues Hindu Egyptian Gods

Prometheus Theater overlooks the plaza and is a setting for concerts and dramatic productions.

Prometheus Theater overlooks the plaza and is a setting for concerts and dramatic productions

Villa de L’Arte is currently showing the work of the fabulous Bachi Cheng, a successful RL artist whose vibrant, colorful images celebrate life and love.

Villa de L'Arte is currently showing the work of the fabulous Bachi Cheng

A small Roman peristyle garden offers a bit of serenity in a quiet cloister.

A small Roman peristyle garden offers a bit of serenity in a quiet cloister

Artwork and logo by my wonderful friends Stephen Venkman and Seren Dawes.

Artwork and logo by Stephen Venkman and Seren Dawes.

Bacchus Pub, furnished with Max Graf’s excellent Rustica pub set.

Bacchus Pub, Rustica pub

The villa has several nooks and terraces for intimacy and romance.

Soma Romantic Terrace

Flute Alonzo’s furnishings have gorgeous textures and top quality animations.

Soma Flute Alonzo Furnishings

One private room has a Gorean dance pit and a setting for small group gatherings.

Soma Private Room

The sim is named Bondage. That said, it is not primarily a BDSM sim. But there is a small, elegant, intimate dungeon, the Temple of Bondage, well-equipped for sensual bondage play.

Temple of Bondage

The Temple of Bondage has a lovely public room and three private rooms equipped with dozens of the finest BDSM toys from BFE, Deviant, Dictatorshop and Nihil.

Temple of Bondage Dungeon Rooms

The Temple of Zeus and Hera provides a setting for pagan rituals and… well, other things.

Temple of Zeus and Hera

The Serene Meditation Garden is a lovely place for Tai Chi or just sitting, when you need to breathe.

Serene Meditation Garden

This Stone Circle is the setting for a popular weekly discussion group. I landscaped the oak grove around the group’s slightly kludgy standing stones to which they have grown sentimentally attached.

Stone Circle Oak Grove

Other features not pictured here include an elaborate undersea mer garden, tree house, beach house, and Japanese pleasure palace.

Be sure to stop by SOMA on Bondage and partake of its many pleasures.

Chinese Scholars Garden

Moon Gate frames the Tang Dynasty style mansion of the Chinese Scholar's Garden on Qoheleth in Second LifeI keep meaning to post about this project that I did last summer in Second Life. Here it is finally.

My friend Grath Helgerud asked me to build a Chinese Scholar’s Garden for him in Second Life, after seeing an exhibit about these intriguing gardens at the Metropolitan Museum of Art. Without knowing anything at all about what that meant, I accepted the challenge. As I began to research the style, I uncovered a vast new universe of thought that drew me in more deeply as I worked. This is not Chinoiserie — European impressions of China — this is authentic China, a world that fascinates me by being so “other”.

Chinese Scholar’s Gardens are an art form that flourished in China from the 10th-18th centuries. Creating one of these gardens was a favored leisure pursuit of the scholar class, a way to create a spiritual retreat from the pressures of professional life. Complex design principles produced a spiritual retreat within interior courtyards of the scholar’s home.  Waterways are surrounded by carefully arranged rock gardens, trees and plants that all have poetic meaning, forming meticulously composed vistas. Pathways lead one on a journey, drawing you into it more and more deeply, offering interesting views and perspectives at each turn, framed by pavilions, halls, gates and windows.

Song Dynasty style tea house in the Chinese Scholar's Garden on Qoheleth in Second LifeThis was a challenging project because it required me to think in a completely different way. In the Western world we are more accustomed to a house surrounded by a park-like garden; this is a garden surrounded by a house. Architecture and sculpture are important elements; a Chinese garden is “built” as an abstraction and stylization of nature. It wouldn’t do to simply scatter some nice plants and trees around. Mathematical proportions must be precise; plants, rocks and structures have specific meanings and must be selected and placed just so. The end result is an immersion experience that takes you on a journey. Following the asymmetrical garden path, you encounter a variety of spatial connections as you pass from one section to another, being presented with new and pleasing views at every turn.

Everything in the garden has significance; there is meaning attached to every plant, every rock, every shape. It was more than simply a calm place for painting, poetry, calligraphy, study and music. To build a garden, a scholar had to understand fengshui, botany, hydraulics, philosophy, history, literature, poetry and architecture. The garden was considered a measure of his knowledge as well as a showcase of his aesthetic taste.

Meditating at the Water Pavilion in the Chinese Scholar's Garden on Qoheleth in Second LifeI had no such knowledge, of course. I was very fortunate to discover the work of the fabulously talented Ryusho Ort, who immediately impressed me with the beauty, technical virtuosity and authenticity of his Chinese buildings. We started with his Dragon and Phoenix Hall in the Ming dynasty style, and added others in Song and Tang dynasty styles. Ryu coached me along the way, and helped us create a very pleasing retreat.

Even the plantings were a challenge, since the design requires very specific types of plants and trees, not all of which are readily available in Second Life. It took quite awhile to find good quality flowering plum trees, peonies, and grasses. Bamboo, banana and lotus were a little easier, but I never did find the right type of orchid, or the quintessential Taihu rocks.

I was happy, though, to be able to find an excellent family of Mandarin Ducks and multicolored Koi to grace the ponds.

Naturally, spending time in the Chinese Garden required the proper attire! I am pictured here wearing Nicky Ree’s magnificent Phoenix Gown.

You can see the entire set of 16 photos on my Flickr page.

To learn more about Chinese Scholar’s Gardens, I recommend the Wikipedia page as well as this video as a good starting place. The Missouri Botanical Garden has another nice introduction on their website. On the Asian Historical Architecture website you can take in-depth photo tours of some of the famous gardens of Suzhou, China such as the Humble Administrator’s Garden, Mountain Villa with Embracing Beauty, and the Master-of-Nets Garden.

Click here to visit this Chinese Scholar’s Garden in Second Life. Grath has since added a few non-Chinese items, but there are still plenty of places to sit and relax, cuddle or slow dance. It’s a great place to visit for contemplation, meditation or relaxation — just like the originals were.

Top Quality Creators Who License for Other Grids

In my last post I discussed new opportunities for Opensimulator builders to obtain high-quality textures and sculpts from SL artists who are willing to license their products for Opensimulator virtual worlds.

In this post, I’d like to applaud some of the cooperating artists. Below I have listed some of Second Life’s top creators of high-end textures and/or sculpts who offer “other grid” licenses. I encourage you to support these artists by buying their products, so that they will be encouraged to continue to support OpenSim builders and help us improve the quality of our life here.

Note that in some cases, their products are sold only in SL or on the SL Marketplace, so you would need a Second Life account to receive delivery of the product or to contact the artist. Even if you are not currently active in Second Life, you might consider keeping an account there just for this purpose. One of my friends thinks of it like this: he lives in the suburbs, and occasionally visits the big city for a shopping trip!

TOP QUALITY CREATORS OF TEXTURES AND SCULPTS WHO LICENSE FOR OTHER GRIDS

Please suggest any other premium content creators you’ve worked with who license for Opensimulator.

Studio Skye – Alex Bader. Alex has just started making his outstanding textures available for download from his website. No Second Life account needed. http://www.studio-skye.com

Primmersive Designworks / E&D Engineering – Eryn Republic, Texture Engineer. Excellent, hyper-realistic textures, emphasis on postmodern, dystopian, industrial. Custom design available. Contact them for licensing info. https://marketplace.secondlife.com/stores/21145  (Second Life account required to receive delivery)

TRU Textures Ltd. – LillyBeth Filth (Elizabeth Gallagher) Extensive selection of quality textures available for download from website. No Second Life account needed. http://www.texturesrus.net/

Anthonys Republic. High quality sculpts. Choose between one-time license covering all products, or pay as you go. https://marketplace.secondlife.com/stores/22444 (Second Life account required to receive delivery)

Twisted Thorn Textures – Nighty Goodspeed. Only a small selection available on Marketplace; see SL in-world store for much more. Choose between one-time other-grid license covering all products, or pay as you go. https://marketplace.secondlife.com/stores/5019 (Second Life account required to receive delivery)

Door and Texture Store – VonGklugelstein Alter. Really useful materials for creating buildings. Contact VonGklugelstein Alter in SL for licensing info. https://marketplace.secondlife.com/stores/21912  (Second Life account required to receive delivery)

Panther 3D – Adaarye Shikami. Some textures available in SL at Twisted Thorn. Contact Adaarye Shikami for licensing info. https://marketplace.secondlife.com/stores/9149  (Second Life account required to receive delivery)

Jubjubs Stuff – Jubjub Forder. Several highly useful sculpts. Contact Jubjub Forder for licensing info. https://marketplace.secondlife.com/stores/15290  (Second Life account required to receive delivery)

Svo Michalak. Very nice sculpts of useful landscaping, food, tools and assorted other objects. He told me once that other-grid licensing is assumed for all his products however I would suggest that you contact him yourself to make sure. https://marketplace.secondlife.com/stores/18128  (Second Life account required to receive delivery)

FUD – Happyholly Grigges. Some good trees and other items. Contact Happyholly Grigges for licensing info. https://marketplace.secondlife.com/stores/8976 (Second Life account required to receive delivery)

CFD Cloud Factory Designs – Areku Shirakawa. Furniture sculpts. Contact Areku Shirakawa for licensing info.  https://marketplace.secondlife.com/stores/15366 (Second Life account required to receive delivery)

FLECHA – Flecha Warwillow. Contact Flecha Warwillow for licensing info.  https://marketplace.secondlife.com/stores/52128  (Second Life account required to receive delivery)

S.Town Sculpties – CrashOV Uladstron. Contact CrashOV Uladstron for licensing info. https://marketplace.secondlife.com/stores/39126   (Second Life account required to receive delivery)

Please suggest any other premium content creators you’ve worked with who license for Opensimulator.

Bringing High End Textures to Opensim

The fact that everything is free in many Opensimulator grids may feel like a refreshing change for those who came from Second Life, where capitalism reigns. No money! No economy! Content creators freely share what they make. Take everything you want – it’s free!

On the other hand, it also presents a challenge for builders, especially those for whom quality is important. Most suppliers of high-end building materials in Second Life – textures and sculpts especially – are professional graphic artists who make a living at content creation. Not many of them are willing to provide materials for use in Opensim. They are, understandably, reluctant to give their livelihood away in a grid where they can’t easily be reimbursed. Without their supplies, quality materials are not plentiful.

Thus, Opensim builders typically have been faced with difficult choices. We can try to rely on whatever freebies are available here, which can be hit or miss. A few builders, sadly, simply steal materials. Others do their best to learn to make their own original textures, sculpts, scripts and animations, and while that’s probably the best solution, the learning curve can be extremely overwhelming.

However, there is another option. As OpenSim based grids like OSgrid grow in popularity, more and more creators of high-end building materials are willing to license their textures and sculpts for use on other grids, not just the commercial grids like Second Life, Avination or Inworldz. If you want the best quality, and if you are willing to pay a few pennies for it, you now have a lot more options.

We would like to thank these pioneering content creators for their willingness to support OSgrid builders. In my next post, I list their names and URLs. I hope that all OSgrid builders who value quality will support their businesses, as they support us by enriching our world.

We want to encourage high-end content creators to continue providing great textures and sculpts for use in Opensimulator. Support goes both ways. If we expect them to support us, we must be willing to return the favor – by buying their products, and also by treating them with respect:

  • PLEASE respect licensing agreements. If the license says you don’t have permission to export building materials to other grids, don’t do it, no matter how much you want the item.
  • It is NEVER okay to give away purchased textures. It is okay to share things you made with the textures, but not the textures themselves. Do not pass textures to friends. Do not share textures.
  • When you use a purchased texture, do not give out your creation with full permissions. Make it no-transfer or no-copy. If you need to make something that is both copy and transfer, use only building materials whose creator clearly intended them to be freely shared.
  • If you have permission to export a texture to Opensim, do not re-import the texture into Second Life. This is the main transgression that stops most content creators from supporting Opensim. Also, if you make something in Opensim using a purchased texture or sculpt map, and import that item into Second Life. replace the texture or sculpt with the purchased version that shows the original artist as the creator.

If you don’t respect licensing agreements, you are only hurting yourself. Every time you use a texture or sculpt without permission, you make it less likely that high-quality textures and sculpts will continue to be available for to Opensim. Maybe you don’t want them; but when you don’t respect licensing agreements, you help to close off the supply to other builders who do want them. So please respect your fellow builders as well as the content creators whose work enriches our virtual world.

Victorian store: a Painted Lady

I decided to try Victorian…! We wanted to make our new shopping area reminiscent of New Hope, PA and other small towns where the original Victorian houses have been converted to funky, eclectic shops. I made most of them fairly simple, but on this one, I got inspired to go full tilt. As they say, if you stood still for 5 minutes, the Victorians would try to decorate you… so the last thing a Victorian house should be is simple!

It’s loaded with highly detailed authentic features, including a wraparound porch, turret tower, sculpted balustrades and spandrels, fretwork, decorative shingles and “Stick” detail. The interior was painstakingly textured to match the Victorian styling. The double hung windows even work!

I took my inspiration from various Queen Anne style houses in New England, and the famous “Painted Ladies” of San Francisco. I had a lot of fun researching the style, and planning the materials.

This is one of those “only in OpenSim” builds at 985 prims (no problem, we’ve got plenty more). A residential version will be forthcoming soon, with authentically styled interior. I might try to do a somewhat less primmy version for SL.

The store is offered rent-free. Land ownership is included, also free. We want to encourage content creators to share their creations with our residents by offering them free space to do it. If you’d like to move in, contact Walter Balazic or Camryn Darkstone inworld in OSgrid.

Come see it on the Littlefield NE sim in OSgrid.

See more of Littlefield at our Flickr page.

Intentional Stupidity

I fail to understand why anyone would choose to make themselves look stupid by griefing.

As a method of making a point, griefing is inefficient. It has no effect whatever. It doesn’t affect the target. It has no emotional impact. It doesn’t persuade anyone to change their opinion.

Well, that’s not precisely true. It does persuade people that the griefer is an idiot. And in fact it usually persuades people to have sympathy for the party who was griefed. It makes the victim look better, and turns public opinion in their favor, and against the griefer and his or her point of view. So unless the griefer’s intent was to look childish and stupid, it actually has the opposite effect from what was intended.

It’s not just bad judgment — it’s negative judgment. It is as if the griefer tried to think of the worst possible choice, and said to him or herself, yes, I’ll do that.

One of our friends had a small griefing incident at Littlefield. It was not a big deal. What the griefer must have thought was damage was easily undone. No one panicked, no one had their feelings hurt; it was more boring than anything else. But it gave me a moment to wonder why anyone would intentionally choose to make themselves look stupid by griefing. If your point of view is so weak that this is the only way you can think of to express it, you might consider just letting it go, and preserve at least the appearance of intelligence.

In Remembrance 9/11

9/11 memorial in Littlefield

To commemorate the 10th anniversary of September 11, 2001 I built this replica of the 9/11 Memorial in NYC that opened today.

Members of the Littlefield community gathered here at 8:46 a.m. to be with each other, and remember and reflect together.

9/11 memorial in Littlefield

Death is not extinguishing the light.
It is putting out the lamp
because the dawn has come.

–Tagore

The Backwoods Cabin

It has been awhile since I posted. I want to put up photos of some new things from the other grid, and of course the Chinese Garden. But first, I will just take a moment to share a quick skybox I did for some friends. The assignment was to create a backwoods cabin with a certain… um… atmosphere that tells a story. Let me explain… (click thumbnails for larger photos)

You’re hiking in the wilderness, two days’ walk from the nearest road, when you stray from the trail. You try to You stumble into a clearing, where you see a small, run-down shack.make your way back, but the forest only gets thicker. You start to wonder just how lost you are, as night begins to fall. Suddenly you stumble into a clearing, where you see a small, run-down shack. Hidden in the deep woods, nearly obscured by tall grass, it’s unlikely that anyone would know it was there unless they were looking for it. At first, you think it must be an abandoned hunting cabin. But there is a thin wisp of smoke rising from the chimney, and a faint flicker of firelight warming the windows. Someone has been here recently. But who would live in such a remote place?

Something tells you that you should just leave, but your curiosity gets the better of you. You walk up the rickety front steps onto the porch. You hesitate a moment, but then you knock. The heavy wooden door swings open with a creak. You call out, but there is no answer. Stepping inside cautiously, you find yourself in a small kitchen. The furnishings are spare; you realize that this place is so far from civilization that any supplies would have to be packed in on foot. The old fashioned hand pump at the sink, the kerosene lantern and the pot-bellied wood stove tell you that this cabin is way off the grid. Still, there are neat stacks of cans and sacks of food, and a few simple, clean dishes. Someone is definitely living here.

The warm glow of a crackling fire in the large stone fireplace draws you further inside the small cabin. The sparse decor is limited to a few well worn rugs, an old armchair, solid woven curtains, and… That’s when you are startled to see the block and tackle hanging from the massive beam overhead. The heavy equipment looks out of place in this tranquil setting. What could the cabin’s occupant need to hoist? Beneath, metal cleats are bolted to the floor. Nearby, an odd-looking wooden crate with doors stands in the corner; a tattered blanket lies rumpled inside, and an empty old bottle is on the floor beside it. So very strange… What goes on inside this dark little cabin?

Certain now that you are alone in the remote backwoods cabin, you slowly open the single bedroom door and peer inside. At first glance, it seems spartan but normal. Illuminated by the glow from two old fashioned oil lamps, a soft brown blanket is draped over a worn but clean mattress on a sturdy steel frame. It’s only when you notice the objects on the dresser that it all begins to sink in. A coil of rope. A tube of some substance. A black scarf. A glint of metal in the open drawer… was that a knife? Handcuffs? A chill runs down your spine. It’s time to get out of here.

You race down the path, away from the creepy cabin and into the darkening night. The tall pines that just a few moments ago towered with majestic beauty now seem to hover threateningly, concealing dark secrets. You wonder how you will ever find the trail again, to take you away from this place. Through the trees, you see a waterfall, and you rush toward its cleansing sound.

Water cascades down the granite cliff in sparkling streams. The natural beauty, hidden here in the wilderness, leaves you awestruck, in such contrast to the dark scene you just witnessed. Then you see her. A young woman, quite naked, is bathing in the pool at the base of the waterfall. Her long blonde hair and wet skin glisten in the moonlit night. You can’t help but stare; she is beautiful, and splashes in the water as if she had no cares. But you see the rope knotted tightly around her delicate wrists. Images flash before your eyes: the ropes tied to the rafters… the crate… they must be meant for this beautiful captive. Yet something is strange; if she is a prisoner, why does she seem so content? Where is her captor? You wonder, but realize, then, that this story, whatever it is, is not for you to know. Silently, without disturbing the girl, you turn and leave, to trace your path back to the world.

About the build: This was wicked fun to do. I completed this entire build in less than two hours, using a cabin I’d made before, and the wonderful Wild Mountain Pine materials from Heart Botanicals. The whole landscape, on a 100mx100m platform, consists of pre-made arrangementsmatching grasses, and off-sim islands (which work great as a surround for a skybox/platform) and it was done in minutes. For the scripted furniture that needed to have… er… certain animations, a little astute shopping led us to Dirty Deeds and then to the block and tackle which is the inspired work of Britt Halberstam. I built a few things, then completed the environment with atmosphere pieces from Rustica, Alchemy Immortalis, Dutchie and Shade. Two hours of dark fun! It may have been quick to build, but the owners have many hours of rich RP to look forward to…

About Grief

Today I have been thinking about grieving.

It’s one of the most difficult lessons I’ve had to learn in life: everything has a beginning, a middle, and an end. Nothing is permanent. Whether we are talking about a relationship, a job, a feeling, a possession, an experience, or a life, you will lose it eventually. No matter how deeply we love them, no matter how hard we try to hold on to them, no matter how perfect they are, situations change. People leave us. Things come to an end.

Learning to accept that truth was very hard for me. When something is good, naturally I want it to stay that way. When something good comes to its inevitable end, I grieve. That is completely normal. But I also tended to get angry about it. I could not understand how or why something so good could just… end. It seemed to me that good things should go on forever. I wondered what had gone wrong. I wondered how I had failed. I would be resentful, as if life had cheated me by taking away something, or someone, dear to me. That anger would smolder inside, on top of the grief. And I couldn’t let it go.

It took a long time, and surviving many losses, before eventually I began to accept that there wasn’t anything wrong. Loss is what it is. It is simply the way life works. It is neither bad nor good. I don’t like it, but it’s just how things are. When things end, it does not necessarily mean failure. It does not mean that someone did something wrong. Loss is not a mistake. Loss is natural. It is normal. It is inevitable.

I fought that truth for a long time. But eventually I accepted it. Once I did, a large burden was lifted from my soul. I stopped being resentful and angry that I should have to face loss. I got it through my head that facing loss is a universal human experience, and that I was in no way exempt… nor was I being singled out for suffering.

The next step was learning how to grieve. Not to be resentful, but to allow myself to feel sad. Just as loss is natural, so is grieving. In fact, if you don’t grieve, it seems to me more likely that something is wrong. Strong, healthy people grieve and feel sadness. There is no shame in sadness. In fact, sadness honors the memory of your lost one. And I think that the size of your grief reflects the size of your love. The more you loved the person, the more you grieve. You honor them with your grief.

But most of us don’t like grieving. We try to talk each other out of it. When someone we care about is grieving, it makes us hurt for them. We don’t want our loved ones to hurt, and naturally we don’t want to hurt either. We tell them to “be strong,” or we look for something to say to them to “make them feel better.” Perhaps “feeling better” is not what they need. As long as the grief is not debilitating, rather than trying to get the person to stop grieving, perhaps we should give them the freedom to feel, give them permission to honor their loss with their sadness, and simply be with them in their grief, support them, and care for them while they go through it naturally. And perhaps we should care for ourselves the same way, giving ourselves permission to feel.

The last thing I had to learn was how to grieve, and then… let it go. This was probably the most difficult part. For the longest time, I had no idea how to let something go. Was I supposed to just decide not to feel something any more? Who can turn their feelings on and off like that? I’m still not certain when or how I learned it. It wasn’t a matter of ceasing to feel something. It was more like continuing to have the feeling, acknowledging the feeling, but deciding to turn my attention elsewhere. I have learned to allow myself to be sad, and then to turn and focus on something else. Not to bury it, but to acknowledge it and then move on. I say to myself, “It was wonderful, and I will always honor and cherish the memory; but now the time for it has ended.” In my mind, I create a memento, and set it on a shelf in memory, where I will visit it from time to time, remembering the wonderful part. Then I allow myself to not think about it all the time. And somehow, eventually, either the sadness gradually subsides, or else my capacity to bear it increases; but one way or another, it no longer weighs upon me as much.

Grief is complicated. Everyone grieves in their own way. Even for one person, grief might be different from one situation to the next. However it goes, grieving is an important part of living. Knowing that all things end should make us appreciate and honor each precious loved one, and each present moment even more. Feeling grief reminds us that we are human. Without loss, there could be no change; without change, there could be no renewal, no growth. And our ability to change and grow in wisdom is part of our humanity.

And, after all, one day, even grief will be no more. Grief, too, will end.

.

Chinese Scholar’s Garden

I have just started on a new project that is taking me to yet another new world. This time, it’s not a virtual world, but a world of concepts, aesthetics, and beauty that is totally new to me.

A friend of mine asked me to build a Chinese Scholar’s Garden. Without knowing anything at all about what that meant, I accepted the challenge. As I began to research the style, I uncovered a vast new universe of thought that has drawn me in more deeply as I continue. This is not Chinoiserie — European impressions of China — this is authentic China, a world that fascinates me by being so “other”.

They are called Scholar’s Gardens because creating one was a favored activity of the scholar class in ancient China. Whereas I am accustomed to a house surrounded by gardens, this is, instead, a garden surrounded by the house. Typically it consists of a series of courtyards; rooms in the house have openings looking into the garden area. Paths and covered walkways lead one on a journey, drawing you into it more and more deeply, offering interesting views and perspectives at each turn. Everything in the garden has significance; there is meaning attached to every plant, every rock, every shape.

I have only just started so I don’t have a lot to share yet. I paled when I read, “The task was considered so complex that only a scholar was capable of completing it, thus his garden was a measure of his knowledge.” I feared that I had no business even attempting such a feat. But I am very lucky to have made friends with one of the most outstanding builders on the grid, Ryusho Ort, whose unsurpassed expertise on Chinese architecture is keeping me grounded and focused.

I will share more as soon as I can!